Random Events: Difference between revisions
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[[Category: | [[Category:Random Event]] | ||
When traveling, random events will happen from time to time. Every day of travel, roll | When traveling, random events will happen from time to time. Every day of travel, roll 3 d20's. Each of them represent a part of the travel day, dawn, noon, afternoon, and dusk. | ||
If a d20 lands | If a d20 lands 11-15, roll a random animal encounter, 16+ a random event is triggered. Roll from the table below. Max 1 animal encounter per day of travel. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Random Encounters | |+style= white-space:nowrap; text-align: center|<h3>Random Encounters</h3> | ||
!d20 | !d20 | ||
!Events | !Events | ||
| Line 18: | Line 18: | ||
|2 | |2 | ||
|[[Hounds of Balthazar]] pass the party, mentioning that demons have been seen about. | |[[Hounds of Balthazar]] pass the party, mentioning that demons have been seen about. | ||
The kind of demons is determined by a d4. | The kind of demons is determined by a d4. The quantity should be limited to reasonable for the party. | ||
# [[ | # Menzies' Army: [https://www.dndbeyond.com/monsters/shadow-mastiff CR2] [https://www.dndbeyond.com/monsters/shadow-demon CR4] [https://www.dndbeyond.com/monsters/shadowghast CR5] [https://www.dndbeyond.com/monsters/hyena Hyenas] [https://www.dndbeyond.com/monsters/giant-hyena Giant hyena] | ||
# | # Dhuum's Accursed: [https://www.dndbeyond.com/monsters/shadow Shadow] [https://www.dndbeyond.com/monsters/dread-warrior CR1] [https://www.dndbeyond.com/monsters/poltergeist CR2] [https://www.dndbeyond.com/monsters/deathlock-wight CR3] [https://www.dndbeyond.com/monsters/phantom-warrior CR3] | ||
# [[Abaddon's Titans]] | # [[Abaddon's Titans]] | ||
# [[Joko]]/[[Khilbron]] | # [[Joko]]/[[Khilbron]] undead incursion: 2d6 skeletons 1d6 zombies (or more at higher levels) | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|10 | |10 | ||
|[[ | |[[Tarhiel]] | ||
| | | | ||
|- | |- | ||
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|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Wildlife Encounters | |+style=white-space:nowrap; text-align:center|<h3>Wildlife Encounters</h3><br> | ||
If the encounter doesn't work with the environment, reroll. | If the encounter doesn't work<br> with the environment, reroll. | ||
!d | !d | ||
!Encounter | !Encounter | ||
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|- | |- | ||
|9 | |9 | ||
|Wild Horses | |2d6 Wild Horses (a player with proficiency in animal handling may try to tame them) | ||
| | | | ||
|- | |- | ||
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|[https://www.dndbeyond.com/monsters/quetzalcoatlus Quetzalcoatlus] dives for the smallest of the party. | |[https://www.dndbeyond.com/monsters/quetzalcoatlus Quetzalcoatlus] dives for the smallest of the party. | ||
| | | | ||
|} | |||
The party doesn't need to engage them if they don't want to, though Quetzalcoatlus, if rolled, will have to be dealt with. | |||
{| class="wikitable" | |||
|+If one of the above encounters goes awry, a random npc can be used to help bail them out. | |||
!d8 | |||
!Random allies | |||
|- | |||
|1 | |||
|[[Fro'Gu]] | |||
|- | |||
|2 | |||
|[[Unnamed Kenku ally|????]], Kenku mercy monk | |||
|- | |||
|3 | |||
|[[Dryden]], Wood Elf Druid | |||
|- | |||
|4 | |||
|[[Séamus Amos]], Ghostwise Halfling Sorcerer | |||
|- | |||
|5 | |||
|[[Taiyo]], Aasimar Crown Paladin, disgraced sunspear general | |||
|- | |||
|6 | |||
|[[Rahu]], notorious AT Rogue changeling | |||
|- | |||
|7 | |||
|[[Jobasha Ra'Virr Habasi J'zargo Raksha]] | |||
|- | |||
|8 | |||
|[[Asriel and Abigail|Asriel "Lute", bard of the Raven Queen and Lady Abigail]] | |||
|} | |} | ||
Latest revision as of 23:26, 28 April 2022
When traveling, random events will happen from time to time. Every day of travel, roll 3 d20's. Each of them represent a part of the travel day, dawn, noon, afternoon, and dusk.
If a d20 lands 11-15, roll a random animal encounter, 16+ a random event is triggered. Roll from the table below. Max 1 animal encounter per day of travel.
| d20 | Events | |
|---|---|---|
| 1 | Black Knight, a man howling and swinging a greatsword wildly is found at a crossroad.
A Remove Curse spell cast on the man frees him from the madness for 1d6 days. He will not attack the party directly unless they attack him first, but he may swing in their direction. |
|
| 2 | Hounds of Balthazar pass the party, mentioning that demons have been seen about.
The kind of demons is determined by a d4. The quantity should be limited to reasonable for the party. |
|
| 3 | Settlement in need | |
| 4 | Goblin Ambush | |
| 5 | Highway Robbery | |
| 6 | Birth of a Necromancer a young man is found kneeling in a field, surrounded by remains of
his allies, and a couple bandits about to put him down. |
|
| 7 | Nels Llendo, demands 1 gold or a kiss from any girl in the party.
He is alone, but a strong fighter in his own right. |
|
| 8 | A Good Death, an older half-orc is seen on the side of the road, with 2 beasts dead
at his hands. He asks the party if any of them are mighty warriors to give him a good death. |
|
| 9 | ||
| 10 | Tarhiel | |
| 11 | The party passes a handful of drunks. They share a drink and a rumor with the party. | |
| 12 | ||
| 13 | Broken Caravan. If the party can help fix it, 1g split among those that helped
repair it. If anyone has carpenter's tools proficiency, guaranteed success. |
|
| 14 | Peddler of Mundane goods | |
| 15 | Peddler of Rare goods | |
| 16-20 | If the Naked Nords haven't been dealt with, roll a d4 for that. | |
| Until the above quests 1-3 have been completed, disregard down here. | ||
| 16 | Naked Nords #4 | |
| 17 | A man is injured on the side of the road. If the party uses any resources to heal him,
they are rewarded with their level in gold. |
|
| 18 | A traveling cleric of Dwayna passes the party, offering to cure any wounds they have suffered.
He also offers to perform any Ceremony for them. If nothing in particular, he gives them a flask of holy water. |
|
| 19 | A traveling wizard offers low-level scrolls for a reasonable price. If there is a wizard in the party
he offers to trade a spell or 2 from his book for one from yours. |
|
| 20 | A traveling bard passes the party. If they'll listen, he'll play a song for them.
The party is under the effects of Bless until the next dawn (applies to the night's perception checks). |
|
| d | Encounter | |
|---|---|---|
| 1 | Goblins/kobolds | |
| 2 | Bees | |
| 3 | Wolves/direwolf | |
| 4 | bloodhawks over a corpse | |
| 5 | Monkey Troup throwing 'rocks' | |
| 6 | Boars w/ giant boar charging once the rest are killed. | |
| 7 | 2 Brown Bears | |
| 8 | 1 Cave Bear | |
| 9 | 2d6 Wild Horses (a player with proficiency in animal handling may try to tame them) | |
| 10 | Quetzalcoatlus dives for the smallest of the party. |
The party doesn't need to engage them if they don't want to, though Quetzalcoatlus, if rolled, will have to be dealt with.
| d8 | Random allies |
|---|---|
| 1 | Fro'Gu |
| 2 | ????, Kenku mercy monk |
| 3 | Dryden, Wood Elf Druid |
| 4 | Séamus Amos, Ghostwise Halfling Sorcerer |
| 5 | Taiyo, Aasimar Crown Paladin, disgraced sunspear general |
| 6 | Rahu, notorious AT Rogue changeling |
| 7 | Jobasha Ra'Virr Habasi J'zargo Raksha |
| 8 | Asriel "Lute", bard of the Raven Queen and Lady Abigail |