Travel Rules

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By foot, the party can clear 2 hexes a day, 3 if they rush.

If the party has a cart or wagon and a draft animal (Hoses or Oxen) they cover 3, 4 if they rush (i.e.. Leaving Rox at dawn, arrive in Rytlock at dusk.

If each party member has their own riding horse, they cover 4, 6 in a rush.


Every day of travel incurs 3 Random Events rolls per day, 4 if rushing.