Story Arcs

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1st Level

Establishing the world, beginning in the town of Rox The party is able to fight goblins, investigate a murder, etc.

2nd Level

The Abandoned Stronghold is mentioned to the party as a potential base of operations.

3rd Level

Haunted Woods comes to their attention, just east of the stronghold.

4th Level

A Druid's Blessing becomes available. The party hears rumors of fires on the Verdant Coast.

5th Level

6th Level

7th Level

8th Level

Balthazar's Fury begins having earthquakes, with the smoke appearing to sputter. The druid from 4th level is able to transport the party via plants. The party can contact him with Sending.

9th Level

Balthazar moves to avenge the culling of the hounds. First with Joko, then on to Khilbron The party can join his forces for a war campaign through the desert, or they can resume adventure life.

10th Level

11th Level

12th Level

13th Level

14th Level

15th Level

16th Level

17th Level

18th Level

19th Level

20th Level