Rytlock: Difference between revisions
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<h2>Shops</h2> | <h2>Shops</h2> | ||
Skilled Blacksmiths; weapons and armor readily available for cat-folk, 1 hour for alterations to other humanoid sizes. | Skilled Blacksmiths; weapons and armor readily available for cat-folk, 1 hour for alterations to other humanoid sizes. | ||
Tailors; More accustomed to cat-folk clothing, but can work with what they're given. | Tailors; More accustomed to cat-folk clothing, but can work with what they're given. | ||
Rough artificers; Some flame-enchanted weapons available, but not anything else without time to work. | Rough artificers; Some flame-enchanted weapons available, but not anything else without time to work. | ||
Apothecary; limited | |||
Apothecary; limited variety, Healing, Heroism, Watchful Rest, Speed. | |||
<h2>Things to do</h2> | <h2>Things to do</h2> | ||
[[Arena]] | [[Arena]] (undead and beasts) | ||
[[Settlement in need]] | [[Settlement in need]] | ||
The Mage's guild may have less mundane work. | The Mage's guild may have less mundane work. | ||
Latest revision as of 17:23, 2 December 2021
Rytlock is a city, inhabited by the few Leonin that dwell in the region. They get along with humans and the other races reasonably well, though some still harbor animosity for wars past. Cut off from their homeland by the Undying War, little is known of how their eastern home fairs.
Rytlock was named for the Leonin general who conquered it. Though the war was ultimately lost, they kept the city. With the war long forgotten, the city has become much more diverse.
The local mages guild provides a Teleportation Circle to The Tower of Courage, Logger's Retreat, and Lion's Arch.
Inns
♦♦♦♦♦ Sohothin's Hearth, 1gp per night per room, private rooms, feasting hall.
♦♦♦ Kalla's Hall, 5sp per night per room, private rooms, common room.
♦ The Gladium, 5cp per head. common bunk room, more used as a tavern than an inn.
Shops
Skilled Blacksmiths; weapons and armor readily available for cat-folk, 1 hour for alterations to other humanoid sizes.
Tailors; More accustomed to cat-folk clothing, but can work with what they're given.
Rough artificers; Some flame-enchanted weapons available, but not anything else without time to work.
Apothecary; limited variety, Healing, Heroism, Watchful Rest, Speed.
Things to do
Arena (undead and beasts)
The Mage's guild may have less mundane work.