Story Arcs: Difference between revisions

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The party is able to fight goblins, investigate a murder, etc.
The party is able to fight goblins, investigate a murder, etc.
[[Session One]]
<h3>2nd Level</h3>
<h3>2nd Level</h3>
[[The Abandoned Stronghold]] is mentioned to the party as a potential base of operations.
[[The Abandoned Stronghold]] is mentioned to the party as a potential base of operations.

Latest revision as of 16:09, 8 October 2021

1st Level

Tier 1 Fledgling Adventurers

Establishing the world, beginning in the town of Rox

The party is able to fight goblins, investigate a murder, etc.

Session One

2nd Level

The Abandoned Stronghold is mentioned to the party as a potential base of operations.

3rd Level

Haunted Woods comes to their attention, just east of the stronghold.

4th Level

A Druid's Blessing becomes available. The party hears rumors of fires on the Verdant Coast.

5th Level

Tier 2 Adventurers

If the naked nords haven't been dealt with, make sure they do at this level.

6th Level

An Audience with Melandru

7th Level

The druid from the 4th level event is able to transport the party via plants. The party can contact him with Sending.

8th Level

Balthazar's Fury begins having earthquakes, with the smoke appearing to sputter.

9th Level

Balthazar moves to avenge the culling of the hounds. First with Joko, then on to Khilbron The party can join his forces for a war campaign through the desert, or they can resume adventure life. (adventure life preferred)

10th Level

11th Level

Tier 3 Heroes

12th Level

13th Level

14th Level

15th Level

16th Level

17th Level

Tier 4 Legends

Campaign should be reaching a conclusion.

18th Level

19th Level

20th Level