Story Arcs: Difference between revisions
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<h3>1st Level</h3> | <h3>1st Level</h3> | ||
<h4>Tier 1 Fledgling Adventurers</h4> | |||
Establishing the world, beginning in the town of [[Rox]] | Establishing the world, beginning in the town of [[Rox]] | ||
The party is able to fight goblins, investigate a murder, etc. | The party is able to fight goblins, investigate a murder, etc. | ||
[[Session One]] | |||
<h3>2nd Level</h3> | <h3>2nd Level</h3> | ||
[[The Abandoned Stronghold]] is mentioned to the party as a potential base of operations. | [[The Abandoned Stronghold]] is mentioned to the party as a potential base of operations. | ||
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[[A Druid's Blessing]] becomes available. The party hears rumors of fires on the [[Verdant Coast]]. | [[A Druid's Blessing]] becomes available. The party hears rumors of fires on the [[Verdant Coast]]. | ||
<h3>5th Level</h3> | <h3>5th Level</h3> | ||
<h4>Tier 2 Adventurers</h4> | |||
If the [[naked nords]] haven't been dealt with, make sure they do at this level. | |||
<h3>6th Level</h3> | <h3>6th Level</h3> | ||
[[An Audience with Melandru]] | |||
<h3>7th Level</h3> | <h3>7th Level</h3> | ||
The druid from the 4th level event is able to transport the party via plants. The party can contact him with Sending. | |||
<h3>8th Level</h3> | <h3>8th Level</h3> | ||
[[Balthazar's Fury]] begins having earthquakes, with the smoke appearing to sputter. | [[Balthazar's Fury]] begins having earthquakes, with the smoke appearing to sputter. | ||
<h3>9th Level</h3> | <h3>9th Level</h3> | ||
Balthazar moves to avenge [[the culling of the hounds]]. First with [[Joko]], then on to [[Khilbron]] | Balthazar moves to avenge [[the culling of the hounds]]. First with [[Joko]], then on to [[Khilbron]] | ||
The party can join his forces for a war campaign through the desert, or they can resume adventure life. | The party can join his forces for a war campaign through the desert, or they can resume adventure life. | ||
(adventure life preferred) | |||
<h3>10th Level</h3> | <h3>10th Level</h3> | ||
<h3>11th Level</h3> | <h3>11th Level</h3> | ||
<h4>Tier 3 Heroes</h4> | |||
<h3>12th Level</h3> | <h3>12th Level</h3> | ||
<h3>13th Level</h3> | <h3>13th Level</h3> | ||
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<h3>16th Level</h3> | <h3>16th Level</h3> | ||
<h3>17th Level</h3> | <h3>17th Level</h3> | ||
<h4>Tier 4 Legends</h4> | |||
Campaign should be reaching a conclusion. | |||
<h3>18th Level</h3> | <h3>18th Level</h3> | ||
<h3>19th Level</h3> | <h3>19th Level</h3> | ||
<h3>20th Level</h3> | <h3>20th Level</h3> | ||
__notoc__ | __notoc__ | ||
Latest revision as of 16:09, 8 October 2021
1st Level
Tier 1 Fledgling Adventurers
Establishing the world, beginning in the town of Rox
The party is able to fight goblins, investigate a murder, etc.
2nd Level
The Abandoned Stronghold is mentioned to the party as a potential base of operations.
3rd Level
Haunted Woods comes to their attention, just east of the stronghold.
4th Level
A Druid's Blessing becomes available. The party hears rumors of fires on the Verdant Coast.
5th Level
Tier 2 Adventurers
If the naked nords haven't been dealt with, make sure they do at this level.
6th Level
7th Level
The druid from the 4th level event is able to transport the party via plants. The party can contact him with Sending.
8th Level
Balthazar's Fury begins having earthquakes, with the smoke appearing to sputter.
9th Level
Balthazar moves to avenge the culling of the hounds. First with Joko, then on to Khilbron The party can join his forces for a war campaign through the desert, or they can resume adventure life. (adventure life preferred)
10th Level
11th Level
Tier 3 Heroes
12th Level
13th Level
14th Level
15th Level
16th Level
17th Level
Tier 4 Legends
Campaign should be reaching a conclusion.
18th Level
19th Level
20th Level