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[[Category:Locations]] Rox is a crossroad town, in the heart of [[Tyria]]. It is built over the crossing of [[Lyss|the twin rivers]], with [[Melandru's Grove]] right on the other side of the [[Lyss]]. Rox is primarily a traveler's town, with hotels aplenty. Some simple shops are in town, a blacksmith, bakers, and other goods to help travelers on their way. To the East of Rox is a larger city, [[Rytlock]]. <h2>Things to do</h2> <h3>Death of a Tax Collector</h3> A man of good character but ill repute has gone missing. Look around the outside of town to see if you can find anything. They will find his body, swarmed by 8 [https://www.dndbeyond.com/monsters/blood-hawk bloodhawks]. Once the birds are driven away, an investigation check on the body finds a slash through his throat, too clean to be the birds' work. On the body, they find 100gp worth, a mix of copper, silver and gold, and a list of names of people to be collected from. Several names are marked off, the next on the list being a "Foryn Gilnith." The party can confront Foryn themselves, or take the matter to the guard. <h4>rewards</h4> If the party turns him into the guard, the mayor gives the party 100gp to share. If they kill him themselves, they get 50gp and whatever was in Foryn's house. === Goblin Attack === Either after the Death of a Tax Collector, or if the party loiters in town too long, an alarm goes out from the church bells. Guards bar the doors to the Inn and to the Town Hall. The party can force or talk their way past the guards blocking the door, or sneak out the back of the Inn. Once out in the town square, they witness a scene of Goblins charging for the blacksmith's and tanner's shops, which are outside their houses. A guard bars the door into the house but does nothing for the shop. The door is knocked off it's hinges and the guard tossed down the steps as an old Leonin limps out of the house and lunges the distance to the forge that the goblins were raiding. The party should be helping Tarn with the goblins, if not Tarn drives them off himself before verbally tearing into the guard. Either way, what goblins flee take Tarn's work with them. Tarn asks the party to retrieve them from the goblin's den nearby, promising them silver for every goblin ear they bring back. === Goblin Village === A cave nearby has become host to a rowdy bunch of goblins. If the party can clear it out they are rewarded (see:[[Settlement in need]]) <h2>Locations</h2> <h3>Inns</h3> *The Hearth β β Common Room, shared bedrooms. Free board after the goblin attack. **Aric, human male, normal dude, no accent. <h3>Merchants</h3> *Blacksmith Tarn, Leonin male. Gruff voice (best charr impression) *Tanner Athen, Leonin female. Smoother than Tarn, but still rough. *Apothecary Aura, Elf woman. British Falceto. *Priest John, Heimskir impression. === Town Hall === * A prison lies underneath the town hall. * The Mayor, a human named Earl, Socucius Ergalla voice. Is in cahoots with the goblins that attack later.
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